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Devlog
Debris Fishing
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Devlog
Version 1 Released!
August 25, 2018
by
Craig P
1
You can now actually win the game! It's no longer just a tech demo. Not sure how well it plays, give it a shot and let me know!...
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A.010 released!
June 09, 2018
by
Craig P
1
Added music, fire extinguishers, fuel, difficulty tweaks, actual gameness...
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A.009 Released
April 25, 2018
by
Craig P
Now with More Ship, More Upgrades, and Better Postprocessing. Still to do: new levels, and a shader that doesn't make emissive parts of the debris screw up...
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A.008 Released
March 21, 2018
by
Craig P
1
Added a lot of random level generation stuff! Wheee!...
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A.007 Released!
February 25, 2018
by
Craig P
1
Now with generative levels and polished piloting!...
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A.006 Released
February 11, 2018
by
Craig P
1
Added a tentacle arm for grabbing things, because the old arm suuuuuuucked. Also some minor features...
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A.005 released!
January 24, 2018
by
Craig P
1
Added a hub "world"! So now you can almost see the sort of game it will eventually be!...
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A.004 released
January 14, 2018
by
Craig P
1
Now with deaaaaath! Also I switched to 64-bit architecture. Not sure why Unity defaults to 32. Hopefully that will help some of you and not hinder anyone...
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A.003 Released
January 07, 2018
by
Craig P
1
Added a lot more audio and a new magnetic welder for people that like Katamari Damacy...
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A.002 Released
December 31, 2017
by
Craig P
1
Now with options menu and "controller support"! HA HA HA controllers are hilarious...
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